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Real-time 3D engines, aka game engines, are beginning to revolutionize how vehicles are designed and marketed, with some automakers already using them through every stage of development – from conception to sales to the customer UI.

In this free, 60-minute webinar, Perforce CTO and VP of Product Management Brad Hart, and Mike Weiss, Senior Solution Architect for Epic Games will walk through examples of the innovative ways game engines are currently being used and could be used in the future, plus give a primer on the foundational development tools needed to take full advantage of them.

Key topics and takeaways:

  • Innovative ways OEMs and suppliers are using real-time 3D engines today
  • The possibilities these engines offer the automotive industry – from breaking down siloes between engineering, design, and R&D, to expediting production
  • What your modern development pipeline and data management tech stack need to support the efficient use of this technology

Meet the experts

Brad Hart

CTO and VP of Product Management – Digital Creation, Perforce Software

Mike Weiss

Senior Solution Architect, Epic Games – Enterprise